Window Movie

FLUX Gallery, 2016.


Is an interactive installation which provides a window into faded memories of the past of British Columbia, Canada. Using touch-sensitive glass and projection mapping, Window Movie seeks to explore how web-based narratives can be translated into site-specific sculptural work within a gallery setting. Through it, past and present are intertwined in a multi-channel juxtaposition of mood, mythology, and digital technology.


A salvaged wooden window frame is turned into three touch-sensitive panes of glass, which trigger a selection of video clips when activated. The viewer uses this interactive triptych to navigate an open-ended narrative film. The larger pane acts as the ‘screen’ while the smaller panels offer the user options of where t`o navigate next in the course of the piece. The touch sensitive glass of window movie is controlled via an Arduino micro controller chip, and the video sequencing is handled via Korsakow, a piece of software used for building interactive narratives.



Fernwood Community Animation Project

Pandora Arts Collective /

City of Victoria, 2014.


1200 images. 100 artists. 1 film.


A celebration of community-centered collaborative art making, The Fernwood Community Animation Project united one-hundred artists and non-artists, young and old to cut, paint, colour, copy, glue and draw their way through a short animated film about the Fernwood neighbourhood in Victoria, BC Canada.


The film was shot on video at 12 frames per second, with individual frames printed out as photocopies, packaged and distributed to members of the public. Each animation package contained 24 images, corresponding to a unique 2 second piece of the final short film. Participants were invited to colour the images in any way they wanted, with the final project seen as a means of uniting the community through their love of the neighbourhood and art.


The film can viewed online, or as a site specific networked installation outside of the Fernwood Community Association building  in Victoria.




A Cartography of Iconic Memory

The Weight of Mountains at the NES Artist Residency,Skagastrond, Iceland



Interested in using technology to bring new life to remote spaces, Morgan Rhys Tams created four short, site-specific animation pieces in rural Iceland over the winter of 2014.


Accessible by using a smart phone to scan permanently installed QR codes placed around the small fishing village of Skagaströnd, project participants interested in viewing the work must follow a map from one hidden location to another: along gravel streets, through overgrown fields and across rugged coastline in order to engage with the production, resulting in a collaboration between the artist, the viewer, the landscape, and networked data.


The project consists of two components:


1. A series of site specific networked installations in the town of Skagaströnd.


2. A web-based documentary which moves the site-specific nature of the project into more non-linear and digital forms.


Click any of the images to launch the web component in a new window. Unfortunately, at this time it does not work on mobile devices.


You can also visit the project website for more information.





The Two Horses Project

University of Victoria, 2014.


Two Horses in a non-linear, web based documentary that examines the legacy and controversy of the Johnson Street Bridge in Victoria, BC prior to its demolition in 2016.


A collection of diverse opinions, characters and cinematic moments are presented in an ever-shifting narrative structure which allows the viewer to navigate the film's content based on their own interests and choices, and to ultimately form their own opinion about the issues at hand.


It was created as part of a Master's thesis project in the department of Art Education at the University of Victoria.


Click any of the images to launch the project in a new window. Unfortunately, at this time it does not work on mobile devices.